Most of us have preconceptions about
computer games. They are usually regarded, mainly by teachers and parents, as
waste of time. But children and young adults are obsessed with them and spend
more time on playing computer games than on anything else.
So what can we do?
Restrictions don’t seem to work. How about making more meaningful games? Do you
think it’s possible?
While reading the article, try to answer these questions:
- How are computer games generally regarded?
- What is the concept behind serious games?
- Describe the settings of World Without Oil.
- How did the players of WWO look at their gaming activity?
- What roles can you choose in Peacemaker?
- What was the result of playing the Peacemaker in terms of social relevance?
- What is the expected outcome of playing Coventry and Warwickshire? Who is the target audience of the game?
- Why is it important to use innovative techniques in the classroom?
Think through the article again by following the outline of the article:
Three
billion hours a week are spent on playing games. -> Can it be given a social
relevance?
Examples:
Direct
analysis of the results from a game is rarely fully carried out.
The
evaluation of outcomes has been deficient.
Using innovative techniques in the classroom can
increase the educational performance.WALK in English
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