2014. január 27., hétfő

Can computer games change the world?

Most of us have preconceptions about computer games. They are usually regarded, mainly by teachers and parents, as waste of time. But children and young adults are obsessed with them and spend more time on playing computer games than on anything else. 

So what can we do? Restrictions don’t seem to work. How about making more meaningful games? Do you think it’s possible?

Read this BBC article about serious games.

While reading the article, try to answer these questions:

  1. How are computer games generally regarded?
  2. What is the concept behind serious games?
  3. Describe the settings of World Without Oil. 
  4. How did the players of WWO look at their gaming activity?
  5. What roles can you choose in Peacemaker?
  6. What was the result of playing the Peacemaker in terms of social relevance?
  7. What is the expected outcome of playing Coventry and Warwickshire? Who is the target audience of the game?
  8. Why is it important to use innovative techniques in the classroom?

Think through the article again by following the outline of the article:







Three billion hours a week are spent on playing games. -> Can it be given a social relevance?

Examples: 








Direct analysis of the results from a game is rarely fully carried out.
The evaluation of outcomes has been deficient.
Using innovative techniques in the classroom can increase the educational performance.


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